franck22000 Posted July 6, 2010 Posted July 6, 2010 Actually this is impossible to perform any raycast on vegetation layer, I think this is a must have feature. Im sure that a lot of user would like to have it quite fast It's pitty to have some very good and fast vegetation layers without working raycast on it be able to use it in our games. Quote You guys are going to be the death of me. Josh
Canardia Posted July 6, 2010 Posted July 6, 2010 I think you can do raycasts on vegetation layer with a little trick: draw the vegetation to a small separate buffer, and check if the pixel in the center of the buffer is not the background color (for example full blue). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
TylerH Posted July 7, 2010 Posted July 7, 2010 Why that may work Lumooja, that isn't what he wanted nor meant. You can't draw physics to a separate buffer. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer -----
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