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Please, is someone in a position to provide the 64 byte structure for storing vegetation?

 

Place one tree, save, 64 bytes, two trees and it's 128 bytes. I could waste an evening REing the bloody thing and get it slightly wrong. Hand placing all these things is a pain in the bum when I can push it through a database and write out a finished .dat file. I'll be happy to provide a tool as a result.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

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