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Posted

I'm inclined to agree. It seems when you try to make things easier, sometimes the net effect can be to just attract the lowest-skilled users and raise support costs.

 

Well... won't the flowgraphs in 3.0 work for Android too? If so, it wouldn't increase support costs by much I wouldn't think.

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

Posted
So just to get back on topic, why wouldn't you use luajit for this? Its already a common language being used by bmaxer's and c++'ers, not to mention the users that are already solely using lua for LE. And you do not have to use the Android SDK? Where's the problem?

It would be a good easy route, but...

1. It would break continuity with the engine design. If all I was making was an easy game creator for Android, it would make sense, but Leadwerks is generally used by pretty good programmers. After the first month, I think there would be a lot of complaints about Lua.

 

Well... won't the flowgraphs in 3.0 work for Android too? If so, it wouldn't increase support costs by much I wouldn't think.

Most of the flowgraph functionality will be implemented in the editor, so it will work fine on Android.

 

Any comments regarding your current/future team size?

It's just me for the C++ core. The plan is to get that done myself, then add more programmers once there is a framework for them to work within. Once that core C++ code is done, we can do anything: add XBox support, add iPhone support, whatever.

 

Thanks for your feedback. The purpose of Leadwerks is to provide decent programmers with a way to easily make the things they want. Therefore, when an Android version comes out, it will be released as a static library compiled through NDK, which can then be used with Google's official development route.

Let's build cool stuff and have fun. :)

Posted

XNA allows C# only. So the whole engine would have to be written just for C#, and it would be slow.

 

 

I am focusing on functionality. Leadwerks 3 is a complete rewrite in C++. I am asking for feedback because I want to account for as much as possible when designing it.

 

why i was programming in c++ then ? ;)

You can use c++, but It's not officialy supported, but everything works.

-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-

Website: http://www.flamewarestudios.com

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