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Posted

I have stuff like:

EntityType groundmesh, COLLISION_GROUNDMESH
Local physicalObject:TPhysicalObject = New TPhysicalObject
physicalObject.canBeDestroyed = False
physicalObject.isGround = True

SetEntityUserData(groundmesh, physicalObject)

 

But... when I do linepicks I get no data (I'm in the process of upgrading from LE 2.24 to 2.28). Any hints & tips on where I could find dig information about what has changed in entityuserdata/linepicks in this time?

 

Thanks in advance...

Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48

game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine

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Posted

Seems to work! Thanks Lumooja. Again. I'll buy you a beer or soda or juice or goo or whatever you drink the next you are near my place.

 

I did something kind of dumb when attempting to implement a separate raycast algorithm for thick raycasts.

 

Heh, why not then simply ignore the parameter and set it to ZERO inside the zzzPick methods? :)

Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48

game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine

Twitter - Unfollow me

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