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Posted

Hi all,

in 3dws whenever I create levels by adding extra objects instead of using the csg tools it shows seams where the objects meet. I was wondering how to go about avoinding these seems as it takes a lot longer to create my levels using the csg tools

post-2556-0-30310900-1306096562_thumb.jpg

Posted

This looks to me like a bug in the engine you are using, I've never seen that with Leadwerks Engine. You could workaround it by adding caps to the seamy ends.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Yes, like seperate brushes which are made up with seamless polygons, like 90 degrees rotated to the base brush.

|::::basebrush::::| <-- caps at both ends

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

So those objects are things you modeled in another program, and imported into 3DWS?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Removing the interior faces may help. It's hard to tell what's going on without seeing the actual .3dw file.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

@mychalberry >> I had the same problem. I now manually delete each hidden face before lightmapping or exporting, and seams are not visible now.

Btw remove the hidden faces each time you are creating or substracting a mesh, otherwise if you copy paste a mesh in your level, then you will have to remove a lot of hidden faces ! (for example the benches on your screenshot)

 

 

@Josh >> Can you please answer my email or my post so that i can use the mesh i have modeled in 3DWS with vertex lighting (in Blitz3d)

See this post :

http://www.leadwerks.com/werkspace/topic/3208-how-to-enable-vertex-lighting-and-entitycolor-and-entityalpha-on-a-b3d-mesh-from-3dws/

 

or the 2 emails that i sent you.

 

Thanks

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