mychalberry Posted May 22, 2011 Posted May 22, 2011 Hi all, in 3dws whenever I create levels by adding extra objects instead of using the csg tools it shows seams where the objects meet. I was wondering how to go about avoinding these seems as it takes a lot longer to create my levels using the csg tools Quote
Canardia Posted May 22, 2011 Posted May 22, 2011 This looks to me like a bug in the engine you are using, I've never seen that with Leadwerks Engine. You could workaround it by adding caps to the seamy ends. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Canardia Posted May 22, 2011 Posted May 22, 2011 Yes, like seperate brushes which are made up with seamless polygons, like 90 degrees rotated to the base brush. |::::basebrush::::| <-- caps at both ends Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Josh Posted May 22, 2011 Posted May 22, 2011 So those objects are things you modeled in another program, and imported into 3DWS? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
mychalberry Posted May 22, 2011 Author Posted May 22, 2011 No, its all made in 3dws. When I run the map in DarkBasic Pro the seams appear Quote
Josh Posted May 22, 2011 Posted May 22, 2011 Removing the interior faces may help. It's hard to tell what's going on without seeing the actual .3dw file. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
mychalberry Posted May 22, 2011 Author Posted May 22, 2011 Would it bo ok to attach a file that big? Be back after work! Quote
Josh Posted May 23, 2011 Posted May 23, 2011 I think so, yes Quote My job is to make tools you love, with the features you want, and performance you can't live without.
RemiD Posted May 23, 2011 Posted May 23, 2011 @mychalberry >> I had the same problem. I now manually delete each hidden face before lightmapping or exporting, and seams are not visible now. Btw remove the hidden faces each time you are creating or substracting a mesh, otherwise if you copy paste a mesh in your level, then you will have to remove a lot of hidden faces ! (for example the benches on your screenshot) @Josh >> Can you please answer my email or my post so that i can use the mesh i have modeled in 3DWS with vertex lighting (in Blitz3d) See this post : http://www.leadwerks.com/werkspace/topic/3208-how-to-enable-vertex-lighting-and-entitycolor-and-entityalpha-on-a-b3d-mesh-from-3dws/ or the 2 emails that i sent you. Thanks Quote
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