Josh Posted May 25, 2011 Posted May 25, 2011 Here's a simple example that's working: function actor:Start() self.movespeed=Vec3(0) self.turnspeed=Vec3(0) self.global = false end function actor:Update() if self.movespeed~=Vec3(0) then self.entity:Move(self.movespeed,self.global) end if self.turnspeed~=Vec3(0) then self.entity:Turn(self.turnspeed,self.global) end end It's quite nice how easy it was to add support for the ~= operator overloading. Quote Let's build cool stuff and have fun.
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