Jump to content

Recommended Posts

Posted

On other game engines i worked with i could greatly improve the performance by creating my own scene management where i set the hidden flag to all entities not shown (e.g. if the player is outside a building it is not necessary to render the interior).

 

Will this improve the performance in leadwerks or is it a waste of time to implement such a mechanism?

Posted

OpenGL does this automatically, you can check also when you are inside the building, how many polys are rendered.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

I'm rather surprised that OGL says that automatically, because let's say I'm on one side of a cliff, and models are on the other side, my FPS rate goes down if I look in this direction.

 

Sucky schema:

 

 

         Cliff
Models ___/\___ < Camera        FPS: 20

 

 

         Cliff
Models ___/\___ Camera >        FPS: 50

 

Even though not one model is visible in the first case, I still get lower FPS. Maybe because it doesn't work with Terrains/Vegetation?

Posted

It doesn't work with terrain the same way. You need to hide some wall inside the terrain, but there was some other way to do it too, which I can't remember right now.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

That's sad, it really impacts performance in a game where cliffs are used as separators (i.e. RPG). The more I use LE, the more I realize it was made for FPS.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...