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Guest Red Ocktober
Posted

or... (if you're using the default waterplane), some simple logic would be

 

waterHeight=fw.renderer.waterHeight

 

if(characterLoc.y > waterHeight) then character is walking on land..

if(characterLoc.y < waterHeight and characterViewLoc.y>waterHeight) then character is walking in water..

if(characterLoc.y < waterHeight and characterViewLoc.y<waterHeight) then character is swimming under water..

 

--Mike

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