Gandi Posted November 16, 2012 Posted November 16, 2012 Hi, I need to get all Entities which are inside, or partially inside a bounding box. Is there a fast way of archieving this (also entities without any collission or bodies would be great). Quote
Rick Posted November 16, 2012 Posted November 16, 2012 I use http://www.leadwerks...tyinaabbdo-r164 If doing this from C++ I pass in a pointer to the class that calls this function to the extra parameter. Then inside the C function, that you have to specify as the callback, I cast back the extra pointer to the class and expose a public method that adds an entity to a list inside that class. Then after this function is finished being called my list is populated and I can use it. Something like below. It's from memory so I might have screwed something up but you get the idea. void _stdcall myfunc( TEntity entity, byte* extra) { MyClass* cls = (MyClass*)extra; cls->AddEntity(entity); } class MyClass { private: list<TEntity> _entities; public: void AddEntity(TEntity e) { _entities.push_back(e); } void Update() { _entities.clear(); ForEachEntityInAABBDo(aabb, myfunc, this, ENTITY_ALL) // now my _entities list is populated } }; Quote
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