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Posted

Hello, I was looking over the video tutorial on setting up a "Character Controller".

 

In the video it is mentioned that Rotation will be affected/stopped while the Controller

is Airbourne or Sliding down a slope. Is this completely built into the controller, or is it

possible to remove this behaviour from the Controller?

 

Thanks.

Posted

Alright, I must have misunderstood something.

 

EDIT:

Yeah I did, it is Direction which is affected and not Rotation.. dumb me, rotation has nothing to do with being airbourne lol sorry.

 

Anyway, I just like to say how happy I am to see this engine still being developed, the framework seems so simple, efficent, and it's the only thing I can compare to the legacy TV3D's simplicity. I was here several years ago, but I didn't dare to make a purchase because of all the engines I've seen which just died out. But now I will happily make a purchase smile.png

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