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We Get Violation code, AND IT SHUTS DOWN.

Please help.

 

I have this code added into my bullet.lua and use the pick it does just before terminating its self with a emitter.

 

--Add Decal

This bit at tob of bullet.lua

bulletholemat = ("abstract::bulletholemat.mat")

 

bullethole=CreateDecal(pick.surface,TFormPoint(pick.position,nil,pick.entity), 5.0/16.0,30)

 

EntityParent(bullethole,mesh,0)

PaintEntity(bullethole,bulletholemat)

AddMesh(bullethole, pick);

FreeEntity(bullethole)

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