Vida Marcell Posted March 25, 2022 Posted March 25, 2022 this happens after pushing the "ambient" button. The software also crashes. code: auto removal_p = CreatePanel(0, gap, sz.x - 684, 162, delit_p, PANEL_GROUP); removal_p->SetText("Removal"); auto dir_m = CreateButton("Directional", 0, gap, 120, 30, removal_p, BUTTON_RADIO); dir_m->SetState(WIDGETSTATE_SELECTED); auto amb_m = CreateButton("Ambient", 100, gap, 120, 30, removal_p, BUTTON_RADIO);
Josh Posted September 6, 2023 Posted September 6, 2023 Program is going into an infinite loop...one moment... #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0], WINDOW_TITLEBAR | WINDOW_RESIZABLE); //Create User Interface auto ui = CreateInterface(window); //Create widget auto sz = ui->root->ClientSize(); int gap = 20; auto removal_p = CreatePanel(0, gap, sz.x - 50, 162, ui->root, PANEL_GROUP); removal_p->SetText("Removal"); auto dir_m = CreateButton("Directional", 0, gap, 120, 30, removal_p, BUTTON_RADIO); dir_m->SetState(WIDGETSTATE_SELECTED); auto amb_m = CreateButton("Ambient", 100, gap, 120, 30, removal_p, BUTTON_RADIO); while (true) { const auto& event = WaitEvent(); } return 0; } My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted September 6, 2023 Solution Posted September 6, 2023 Fixed for next build... My job is to make tools you love, with the features you want, and performance you can't live without.
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