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Posted

First build of 0.9.3 is available, with a separate creation mouse tool for creating brushes and entities. Give it a try and let me know what you think.

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Let's build cool stuff and have fun. :)

Posted
  • New object creation interface in toolbar. Everything except the + button works. Also, any objects that require creation parameters will crash.
  • Transparent window effects setting is available in General options
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Let's build cool stuff and have fun. :)

Posted

The little '+' button on the right of the object button now works, and will produce a result similar to what you would see with the Create menu in unity.

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Let's build cool stuff and have fun. :)

Posted
  • Terrain tool will not deselect a terrain unless another terrain is clicked on
  • Added Rename Folder feature in asset browser
  • Added New Material feature in asset browser
  • Added New Folder feature in asset browser
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Let's build cool stuff and have fun. :)

Posted

Added "New Component" dialog (See the little '+' button to the left of the search bar). This makes it about 100x easier to add a new component:
image.png.a403b1e9073596a2f02a622d77f97db5.png

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Let's build cool stuff and have fun. :)

Posted
  • Updated some object icons
  • You can now drag files from the asset browser to the console input field and it will paste the file name into the console
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Let's build cool stuff and have fun. :)

Posted
  • Window titlebar now shows the current project's folder name.
  • Added '+' button on scene browser with object creation
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Let's build cool stuff and have fun. :)

Posted

Added component members that can reference other objects in the map. To define a property like this just set its initial value to null in the JSON file:

            {
                "name": "target",
                "label": "Target",
                "value": null
            }

The component property will display an interface for selecting any object in the map.

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Let's build cool stuff and have fun. :)

Posted
  • Added Map::GetEntity(uuid)
  • Lua interpreter will now load entity component references
  • Added Material:GetHandle(), should only be used in a world render hook
  • Thanks 2

Let's build cool stuff and have fun. :)

Posted
  • Editor updated with a few bug fixes
  • If a treeview widget uses both the DRAGANDDROP and the MULTISELECT style, then nodes won't be selected until the left mouse button is released. This is a first step to allow the scene browser tree to have some more needed functionality.
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Let's build cool stuff and have fun. :)

Posted
  • Initial implementation of dragging entities from the scene tree onto an entity field of a component is working. The mouse cursor does not change yet to indicate the treeview node can be dropped onto the field, but it does work.
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Let's build cool stuff and have fun. :)

Posted
  • Dragging an entity from the scene tree to a component property will now show the correct mouse cursor to indicate the item can be dropped.
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Let's build cool stuff and have fun. :)

Posted
  • C++ components are now using .cpp/.h files instead of a single header. This does not affect your existing projects.
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Let's build cool stuff and have fun. :)

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