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Posted

0.9.6

  • Added "Extract Animation" tool in model editor.
  • Added "Remove Animation" tool in model editor.
  • Fixed dead spot in menus.
  • Like 3

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Added Load Animation menu item in model editor.
  • Preview app updated to load version 302 model files.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Added grid snap setting in viewport options
  • Dashed line being used in some places (requires shader update)
  • Size labels are now shown in the draw box tool
  • Haha 1

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Selection size labels now shown with most mouse tools.
  • An outline of the selection will be shown with most mouse tools.
  • Scale mouse tool viewport refreshing adjusted a little bit.
  • Like 1

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Toolbar will now hide overlapping buttons.
  • Toolbar buttons are higher contrast now.
  • Reversed the order of the viewport layout toolbar buttons because it feels more intuitive to me to have the default setting first.
  • Like 1

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Add mesh layer file requester now accepts multiple files, so you can select a folder of models and it will create a new mesh layer with a variation for each model.
  • Fixed compatibility with some DDS files.
  • Mesh layers are now compatible with effects like SSAO.
  • Like 3

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Adjusted mesh layer instances alignment to terrain, it's very precise now. May not match physics exactly until I adjust that.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Fixed player collision on terrain mesh layers loaded from a map.
  • Some fixes to navmeshes in editor.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Fixed bug when saving animated models with out-of-order bones IDs.
  • Fixed bug where animation controls could crash editor if extract animation window had not been opened yet.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Mesh layer rotate-to-normal alignment now works correctly with player physics.
  • I had to change the way mesh layer noise data is stored. If you have an existing map and the mesh layers look warped, change the seed value for the mesh layer, then change it back. This will trigger regeneration of the data.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • In previous builds of the editor, some post-processing effects were continuously allocating new FBOs each frame. I did not see any VRAM memory leak, but creating and deleting textures each frame is not optimal. This change may result in better responsiveness in the editor.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Fixed bug in mesh colliders that inverted all the polygons.
  • To add entities to the flowgraph, drag them from the scene tree.
  • Other bug fixes.
  • Like 4

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Added a timer so the Steam callbacks function gets called periodically when the application is idle.
  • Double-clicking an entity in the scene browser now navigates the viewports to that object.
  • Like 3

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • Added "Hdri to PBR" tool. See Script > Utilities > Hdri To PBR in the main menu.
  • QTangents calculation is improved, so some organic shapes will have better normals.
  • Added HDR auto-exposure post-processing effect.
  • Terrain texture size restrictions are removed, now using bindless textures instead of texture array.
  • Like 2

Let's build cool stuff and have fun. :)

Posted

0.9.6

  • HDRI to PBR tool now performs color space conversion so images will look more like you would expect them to.
  • Added Pixmap methods sRgbToLinear and LinearTosRgb.
  • Like 2

Let's build cool stuff and have fun. :)

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