Josh Posted September 8, 2023 Author Posted September 8, 2023 Finally fixed blurry font rendering on sprites. Text is much clearer now. Before: After: 2 2 Let's build cool stuff and have fun.
Josh Posted September 9, 2023 Author Posted September 9, 2023 Added Joint::GetMaxForce and GetMaxTorque Fixed Joint::SetMaxForce bug 2 Let's build cool stuff and have fun.
Josh Posted September 11, 2023 Author Posted September 11, 2023 Added brush texture mapping scale setting in general options. Fixed some events not being detected. 1 1 1 Let's build cool stuff and have fun.
Josh Posted September 13, 2023 Author Posted September 13, 2023 Added executables and scripts to Lua template folder. Haven't tested these much yet. 3 1 Let's build cool stuff and have fun.
Josh Posted September 14, 2023 Author Posted September 14, 2023 Lots of functionality added in the Lua API. Not complete, but I have worked through to the Light class in the documentation. 3 1 1 Let's build cool stuff and have fun.
Josh Posted September 15, 2023 Author Posted September 15, 2023 Update Lua template executables, functionality is complete up through the terrain class in the documentation. 3 1 Let's build cool stuff and have fun.
Josh Posted September 16, 2023 Author Posted September 16, 2023 Updated C++ library to fix GetEntity() returning NULL in Start method. Lua executables updated, support is finished for all classes in docs up through GamePad. 4 1 1 Let's build cool stuff and have fun.
Josh Posted September 22, 2023 Author Posted September 22, 2023 Updated Lua executables and C++ library. Added Framebuffer::GetCaptures Removed World::GetFrameCaptures All Lua documentation finished and working up through the "Graphics" category. 2 1 Let's build cool stuff and have fun.
Josh Posted September 26, 2023 Author Posted September 26, 2023 Updated Lua executables with finished Lua API bindings. Lua docs are done. 3 1 Let's build cool stuff and have fun.
Josh Posted September 27, 2023 Author Posted September 27, 2023 Removed the left-side object bar in the editor. There's no longer any "select mode" buttons in the editor workflow that need to be quickly accessed, and this interface element isn't terribly useful anymore. Toolbar tools order changed. For some reason it looks so much better with the vertex button before the face tool button. 1 1 1 Let's build cool stuff and have fun.
Josh Posted September 27, 2023 Author Posted September 27, 2023 Asset editor convex decomposition tool moved into separate window. Removed "Utilities" tab in asset editor when model is opened. Fixed bug where status bar hide state wasn't being remembered between sessions. 1 1 Let's build cool stuff and have fun.
Josh Posted September 28, 2023 Author Posted September 28, 2023 Added file type blacklist option. By default this will prevent .meta files from appearing in the asset browser. 1 1 Let's build cool stuff and have fun.
Josh Posted September 28, 2023 Author Posted September 28, 2023 Fixed project creation in editor project manager. Project manager now remembers last used template. 1 1 Let's build cool stuff and have fun.
Josh Posted September 28, 2023 Author Posted September 28, 2023 Made some fixes to the project manager sync functionality. 2 1 Let's build cool stuff and have fun.
Josh Posted September 29, 2023 Author Posted September 29, 2023 Updated editor and C++ library with changed brush texture mapping calculations, other recent changes. 2 1 Let's build cool stuff and have fun.
Josh Posted September 29, 2023 Author Posted September 29, 2023 Updated Lua template executables. 1 Let's build cool stuff and have fun.
Josh Posted September 30, 2023 Author Posted September 30, 2023 Fixed thumbnail generation in editor. 2 1 Let's build cool stuff and have fun.
Josh Posted October 1, 2023 Author Posted October 1, 2023 Entity components' load method will now get called in Map::Reload(). 1 2 Let's build cool stuff and have fun.
Josh Posted October 3, 2023 Author Posted October 3, 2023 Finalizing the location of program icon files. Disappearing viewport issue might be slightly better than the latest aggregation. 2 1 Let's build cool stuff and have fun.
Josh Posted October 3, 2023 Author Posted October 3, 2023 Fixed GUI scaling problems in checkbox buttons, sliders, and property grid group headers. Fixed scaling bug in face and terrain panels Fixed scale factor being ignored in split panel orientation switching Eliminated a lot of extra paint events, might feel snappier now 1 1 1 Let's build cool stuff and have fun.
Josh Posted October 5, 2023 Author Posted October 5, 2023 Updated editor to solve viewport rendering issues reported here: https://www.ultraengine.com/community/topic/61866-windows-11-editor-issues/ V-sync is always disabled in-editor now because changing the vsync mode forces a swapchain recreation. May cause some timing issues while navigating viewports. 1 Let's build cool stuff and have fun.
Josh Posted October 5, 2023 Author Posted October 5, 2023 Default orthographic viewport zoom now takes DPI scale into account. 1 Let's build cool stuff and have fun.
Josh Posted October 6, 2023 Author Posted October 6, 2023 Editor updated with fix for error that was only being detected on AMD cards. 3 Let's build cool stuff and have fun.
Josh Posted October 6, 2023 Author Posted October 6, 2023 Updated static library and Lua binaries. Updated preview.exe Removed UPX compression from editor and preview executables, to prevent antivirus false alarms. 1 4 Let's build cool stuff and have fun.
Josh Posted October 6, 2023 Author Posted October 6, 2023 Fixed the mem barrier issue seen in this image: 1 Let's build cool stuff and have fun.
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