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Posted

I've also considered Clamp, Min, Max, MoveTowards, Mix, Ceil, and Floor, for Vec2, Vec3, and Vec4.

That's the reason I haven't done any of them yet.

  • Like 3

Let's build cool stuff and have fun. :)

Posted

I believe it is just like calling Abs() for each of the  x, y & z components of the vector.  Saves time writing it out all the time.

Vec3 Abs(Vec3 value) {
	value.x = Abs(value.x);
	value.y = Abs(value.y);
	value.z = Abs(value.z);

	return value;
}

 

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