SpiderPig Posted March 13, 2023 Posted March 13, 2023 I noticed this a while ago just briefly. Text area works but text field is not visible. The project is up to date. #include "UltraEngine.h" #include "ComponentSystem.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1440, 900, displays[0]); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); auto camera = CreateCamera(world); camera->Move(0, 2, -3); camera->SetClearColor(1, 0, 0); auto light = CreateDirectionalLight(world); light->SetRotation(35, 35, 35); auto floor = CreateBox(world, 100.0f, 0.5f, 100.0f); auto default_font = LoadFont("Fonts\\arial.ttf"); auto ui = CreateInterface(world, default_font, framebuffer->size); ui->SetRenderLayers(2); ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f); auto ui_camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); ui_camera->SetPosition((float)framebuffer->size.x * 0.5f, (float)framebuffer->size.y * 0.5f, 0); ui_camera->SetRenderLayers(2); ui_camera->SetClearMode(CLEAR_DEPTH); //auto text = CreateTextArea(0, 0, 512, 30, ui->root); auto text = CreateTextField(0, 0, 512, 30, ui->root); text->SetText("Hello Ultra"); while (window->KeyHit(KEY_ESCAPE) == false && window->Closed() == false) { while (PeekEvent()) { ui->ProcessEvent(WaitEvent()); } world->Update(); world->Render(framebuffer); } return 0; }
Josh Posted March 15, 2023 Posted March 15, 2023 Can confirm... My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted June 2, 2023 Author Posted June 2, 2023 Wondering If you've had a chance to look at this yet? Been in Leadwerks for a bit and I'm keen to get back into Ultra!
Josh Posted June 3, 2023 Posted June 3, 2023 I want to focus on the editor first because any changes I make to the GUI system could affect this issue, rather than the reverse. 1 My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted September 7, 2023 Posted September 7, 2023 Simplifying this a bit... #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1440, 900, displays[0]); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); auto default_font = LoadFont("Fonts\\arial.ttf"); auto ui = CreateInterface(world, default_font, framebuffer->size); auto ui_camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); ui_camera->SetPosition((float)framebuffer->size.x * 0.5f, (float)framebuffer->size.y * 0.5f, 0); auto text1 = CreateTextArea(10, 10, 512, 30, ui->root); auto text2 = CreateTextField(10, 50, 512, 30, ui->root); text1->SetText("Hello Ultra"); text2->SetText("Hello Ultra"); while (window->KeyHit(KEY_ESCAPE) == false && window->Closed() == false) { while (PeekEvent()) { ui->ProcessEvent(WaitEvent()); } world->Update(); world->Render(framebuffer); } return 0; } My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted September 7, 2023 Solution Posted September 7, 2023 Fixed for next build... 1 My job is to make tools you love, with the features you want, and performance you can't live without.
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