Dreikblack Posted May 9, 2023 Posted May 9, 2023 atm i don't even see ability to set font at all aside of creation new Interface (and if it's not 2D one). Own fonts for blocks would improve aesthetic look when one font is nice for titles but bad for usual text, digets etc. Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted May 9, 2023 Posted May 9, 2023 You can set the weight of a widgets font, FYI Quote Let's build cool stuff and have fun.Β
Dreikblack Posted May 9, 2023 Author Posted May 9, 2023 Font size? Yes, i know but not enough for meΒ Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted May 9, 2023 Posted May 9, 2023 Actually, I take that back. The windowed GUI can have the font weight set (bold). The 3D GUI does not support this. Quote Let's build cool stuff and have fun.Β
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