MarKli Posted May 17, 2023 Posted May 17, 2023 Hello, I'm new here. Wanted to ask mall how to delete an added component. Since I have a problem because I added it to a model. I have a short example here of how it freezes: Meshes[0] = LoadModel(curWorld, FileModel1); auto comp = Meshes[0]->AddComponent<Mover>(); comp->rotationspeed.y = 5; Meshes[0]->Clear(); Meshes[0] = LoadModel(curWorld, FileModel2); I clean the model with the Clear() command, don't I? It works without the componet. Or is that a bug? Quote
Solution Josh Posted May 19, 2023 Solution Posted May 19, 2023 There is currently no mechanism to remove a component. Maybe you just want to disable it? Quote Let's build cool stuff and have fun.
Josh Posted May 19, 2023 Posted May 19, 2023 Also, welcome to the glorious future. 😁 Quote Let's build cool stuff and have fun.
MarKli Posted May 20, 2023 Author Posted May 20, 2023 I have it without component at the moment, will only use it for certain things. But in the future it would be nice to know how to disable a component. I have one more question, does SetMappingScale not work at the moment? Quote
Josh Posted May 20, 2023 Posted May 20, 2023 I think that is something I have not made a final decision yet on how it should work... Quote Let's build cool stuff and have fun.
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