reepblue Posted June 13, 2023 Posted June 13, 2023 ]This old code demonstrates it well. #include "UltraEngine.h" using namespace UltraEngine; bool PrintColorHook(const Event& e, shared_ptr<Object> extra) { //https://learn.microsoft.com/en-us/windows/console/getstdhandle#handle-disposal HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); if (e.text.Left(8) == "Warning:") { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); } else if (e.text.Left(6) == "Error:") { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); } else { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); } return true; } int main(int argc, const char* argv[]) { ListenEvent(EVENT_PRINT, NULL, PrintColorHook); Print("Here is a normal text message."); Print("Warning: Here is a warning."); Print("Here is a normal text message."); Print("Error: Here is an error."); Print("Here is a normal text message."); return 0; } Output: Here is a normal text message. Warning: Here is a warning. Here is a normal text message. Error: Here is an error. Error: Here is an error. Here is a normal text message. E:\Repos\UltraEngine\Game\Game_d.exe (process 13544) exited with code 0. To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops. Press any key to close this window . . . Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted July 19, 2023 Solution Posted July 19, 2023 Seems to be fixed in current build. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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