SpiderPig Posted June 14, 2023 Posted June 14, 2023 The collider is not visible on a pivot. I use pivots as the hubs for Collison patches on voxel terrain, mainly due to the fact it doesn't need a visible model. The code below shows the problem but I have just found out it will work on a model even if it doesn't have a mesh. Should a pivot be used like this? Or is is there any harm in using a model without a mesh assigned to it this way? #include "UltraEngine.h" #include "Components/Mover.hpp" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 1, -5); camera->SetDebugPhysicsMode(true); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); vector<Vec3> verts; verts.push_back(Vec3(-3.0f, 0.0f, -3.0f)); verts.push_back(Vec3(3.0f, 0.0f, -3.0f)); verts.push_back(Vec3(3.0f, 0.0f, 3.0f)); auto c = CreateMeshCollider(); c->AddFace(verts); c->Finalize(); auto pivot = CreateModel(world);//Works // auto pivot = CreatePivot(world);//Dosn't Work pivot->SetCollider(c); pivot->SetCollisionType(COLLISION_SCENE); world->SetCollisionResponse(COLLISION_SCENE, COLLISION_PROP, COLLISION_COLLIDE); //Main loop vector<shared_ptr<Entity>> cubes; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyHit(KEY_SPACE) == true) { auto cube = CreateBox(world); cube->SetPosition(0.0f, 10.0f, 0.0f, true); cube->SetMass(1.0f); cube->SetCollisionType(COLLISION_PROP); cubes.push_back(cube); } world->Update(); world->Render(framebuffer); } return 0; } Quote
SpiderPig Posted June 14, 2023 Author Posted June 14, 2023 I made a bug report for the Collison thing. Quote
Solution Josh Posted July 19, 2023 Solution Posted July 19, 2023 works gud now 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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