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Terrain not working with latest update


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Since the Collision/Hole Update terrain throws a validation error:

Validation Error: [ UNASSIGNED-CoreValidation-Shader-InputNotProduced ] Object 0: handle = 0x8168780000000092, type = VK_OBJECT_TYPE_SHADER_MODULE; | MessageID = 0x23e43bb7 | fragment shader consumes input location 0.0 which is not written by vertex shader

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI

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