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Well, i don't know FBX format.

But does it stores a reference to the textures names ?

Actually we drag and drop FBX, after that we import textures, than create a material.

Hopefully the drag n drop workflow make all very smooth :)

 

Could we have a big shortcut like import FBX, would automatically import textures :

When importing FBX model

- read the texture filename and search it, if found, it creates a new ".tex" file

- Than creates a :

- new material with same name as FBX model with the texture in the diffuse slot

- and choose the simple dynamic diffuse shader

If more than one textures, use only the first found one.

  • Upvote 1

Stop toying and make games

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