YouGroove Posted March 13, 2013 Posted March 13, 2013 Well, i don't know FBX format. But does it stores a reference to the textures names ? Actually we drag and drop FBX, after that we import textures, than create a material. Hopefully the drag n drop workflow make all very smooth Could we have a big shortcut like import FBX, would automatically import textures : When importing FBX model - read the texture filename and search it, if found, it creates a new ".tex" file - Than creates a : - new material with same name as FBX model with the texture in the diffuse slot - and choose the simple dynamic diffuse shader If more than one textures, use only the first found one. 1 Quote Stop toying and make games
dennis Posted March 14, 2013 Posted March 14, 2013 YEAH!!! I had that problem too. so this is a great suggestion ! Quote
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