Josh Posted October 18, 2023 Posted October 18, 2023 This issue came up here but I am breaking it off because it is a separate issue. Currently the engine cannot convert BC6H texture data to anything else, so these images appear black in the editor. Quote Let's build cool stuff and have fun.
Josh Posted October 18, 2023 Author Posted October 18, 2023 Maybe this code can be ripped out... https://github.com/GPUOpen-Tools/compressonator/blob/master/cmp_compressonatorlib/bc6h/bc6h_decode.cpp Quote Let's build cool stuff and have fun.
Solution Josh Posted October 19, 2023 Author Solution Posted October 19, 2023 I found a small library that can do this and I integrated it. Will have an update soon for you. 1 Quote Let's build cool stuff and have fun.
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