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In loaded map a brush does not have saved texture


Go to solution Solved by Josh,

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Posted

1. Create brush and material.

2. Apply texture to material:

Saved locally this texture for test purpose https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/tiles.dds

3. Save a map with a brush.

4. Load map - no texture on brush. I can see it in a map file with a text editor.

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Load FreeImage plugin
    auto plg = LoadPlugin("Plugins/FITextureLoader");

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 1, -4);

    //Create light
    auto light = CreateBoxLight(world);
    light->SetRange(-10, 10);
    light->SetArea(15, 15);
    light->SetRotation(45, 35, 0);
    light->SetColor(2);

    //Create a scene
    auto scene = CreateMap();
    scene->entities.push_back(camera);
    scene->entities.push_back(light);

    //Load model
    auto t = CreateBoxBrush(world, 1, 1, 1);

    auto texture = LoadTexture("tiles.dds");
    auto material = CreateMaterial();
    material->SetTexture(texture);
    t->SetMaterial(material);

    scene->entities.push_back(t);
    scene->Save("game.sav");

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {     
        if (window->KeyHit(KEY_SPACE))
        {
            scene = LoadMap(world, "game.sav");
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

 

  • 3 weeks later...
Posted

Map file appears to have all the info:

	"scene": {
		"ambientlight": [
			0.25,
			0.25,
			0.25
		],
		"base": "",
		"entities": [
			{
				"camera": {
					"clearcolor": [
						0.125,
						0.125,
						0.125
					],
					"clearmode": 3,
					"fov": 90.0,
					"range": [
						0.10000000149011612,
						1000.0
					]
				},
				"castshadows": false,
				"collisiontype": 0,
				"friction": [
					0.5,
					0.8999999761581421
				],
				"matrix": [
					"0x3f800000",
					"0x0",
					"0x0",
					"0x0",
					"0x0",
					"0x3f800000",
					"0x0",
					"0x0",
					"0x0",
					"0x0",
					"0x3f800000",
					"0x0",
					"0x0",
					"0x3f800000",
					"0xc0800000",
					"0x3f800000"
				],
				"physicsmode": 0,
				"pickmode": 0,
				"position": [
					"0x0",
					"0x3f800000",
					"0xc0800000"
				],
				"reflection": true,
				"uuid": "daad0d12-ac3e-41cf-968b-84119150c110"
			},
			{
				"boxlight": {
					"area": [
						15.0,
						15.0
					],
					"range": [
						-10.0,
						10.0
					]
				},
				"castshadows": true,
				"collisiontype": 0,
				"color": [
					2.0,
					2.0,
					2.0,
					1.0
				],
				"friction": [
					0.5,
					0.8999999761581421
				],
				"matrix": [
					"0x3f51b3f3",
					"0xb2800000",
					"0xbf12d5e7",
					"0x0",
					"0x3ecfa828",
					"0x3f3504f2",
					"0x3f144849",
					"0x0",
					"0x3ecfa826",
					"0xbf3504f3",
					"0x3f144848",
					"0x0",
					"0x0",
					"0x0",
					"0x0",
					"0x3f800000"
				],
				"physicsmode": 0,
				"pickmode": 0,
				"quaternion": [
					"0xbebadd92",
					"0xbe8e3de3",
					"0x3debac83",
					"0x3f61910d"
				],
				"reflection": true,
				"rotation": [
					"0x42340000",
					"0x420c0000",
					"0x0"
				],
				"uuid": "f414b4a1-c817-4d48-9861-e3e605146623"
			},
			{
				"brush": {
					"faces": [
						{
							"indicecount": 4,
							"indices": 96,
							"mappingplane": [
								[
									1.0,
									-0.0,
									-0.0,
									0.0
								],
								[
									-0.0,
									-0.0,
									-1.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						},
						{
							"indicecount": 4,
							"indices": 104,
							"mappingplane": [
								[
									-1.0,
									-0.0,
									-0.0,
									0.0
								],
								[
									-0.0,
									-0.0,
									-1.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						},
						{
							"indicecount": 4,
							"indices": 112,
							"mappingplane": [
								[
									-1.0,
									-0.0,
									-0.0,
									0.0
								],
								[
									-0.0,
									-1.0,
									-0.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						},
						{
							"indicecount": 4,
							"indices": 120,
							"mappingplane": [
								[
									1.0,
									-0.0,
									-0.0,
									0.0
								],
								[
									-0.0,
									-1.0,
									-0.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						},
						{
							"indicecount": 4,
							"indices": 128,
							"mappingplane": [
								[
									-0.0,
									-0.0,
									-1.0,
									0.0
								],
								[
									-0.0,
									-1.0,
									-0.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						},
						{
							"indicecount": 4,
							"indices": 136,
							"mappingplane": [
								[
									-0.0,
									-0.0,
									1.0,
									0.0
								],
								[
									-0.0,
									-1.0,
									-0.0,
									0.0
								]
							],
							"mappingscale": [
								400.0,
								400.0
							]
						}
					],
					"material": 1,
					"vertexcount": 8,
					"vertices": 0
				},
				"castshadows": true,
				"collisiontype": 2,
				"friction": [
					0.5,
					0.8999999761581421
				],
				"physicsmode": 1,
				"pickmode": 1,
				"reflection": true,
				"uuid": "e8571be5-05a9-4c18-a137-f115abdd2605"
			}
		],
		"gravity": [
			0.0,
			-9.8100004196167,
			0.0
		],
		"iblintensity": 1.0,
		"materials": [
			{
				"displacement": [
					0.05000000074505806,
					-0.02500000037252903
				],
				"metallic": 0.0,
				"roughness": 1.0,
				"shadow": true,
				"texture0": "https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/tiles.dds"
			}
		]
	}

 

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

Okay, I added some code so that embedded materials will be loaded correctly. It does appear that brush texcoords are not getting reloaded correctly, but I think that is a separate issue.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Ah, it was just because the brush was not being rebuilt after applying the material.

This is a little bit better code:

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Load FreeImage plugin
    auto plg = LoadPlugin("Plugins/FITextureLoader");

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 1, -4);

    //Create light
    auto light = CreateBoxLight(world);
    light->SetRange(-10, 10);
    light->SetArea(15, 15);
    light->SetRotation(45, 35, 0);
    light->SetColor(2);

    //Create a scene
    auto scene = CreateMap();
    
    //Load model
    auto t = CreateBoxBrush(world, 4, 4, 4);

    auto texture = LoadTexture("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/tiles.dds");
    auto material = CreateMaterial();
    material->SetTexture(texture);
    t->SetMaterial(material);
    t->Build();
    
    scene->AddEntity(t);
    scene->Save(GetPath(PATH_DESKTOP) + "/game.sav");

    t = nullptr;

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        if (window->KeyHit(KEY_SPACE))
        {
            scene = LoadMap(world, GetPath(PATH_DESKTOP) + "/game.sav");
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

My job is to make tools you love, with the features you want, and performance you can't live without.

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