Canardia Posted January 10, 2024 Posted January 10, 2024 auto ball = CreateSphere(world); ball->SetMass(1); ball->SetGravityMode(false); auto ballo = ball->Instantiate(world); ballo->SetGravityMode(false); // workaround: this should inherit from ball like SetMass(1) does. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Solution Josh Posted January 11, 2024 Solution Posted January 11, 2024 Easy fix, thanks for reporting. Quote Let's build cool stuff and have fun.
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