reepblue Posted January 27, 2024 Posted January 27, 2024 If you were to save this as a material, open it the editor, then do File -> Save on it, the custom property (myproperty) will be deleted. { "material": { "displacement": [ 0.05000000074505806, -0.02500000037252903 ], "metallic": 0.0, "roughness": 1.0, "shaderfamily": "Shaders/PBR.fam", "shadow": true, "texture0": "./grid01.dds", "texture1": "./grid_normal.dds", "myproperty": 1 } } I want to store the surface property in the material without worrying about it getting overwritten. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted January 28, 2024 Solution Posted January 28, 2024 Fixed. Note that your custom properties should be stored in an "extras" object: { "material": { "shaderfamily": "Shaders/PBR.fam", "texture0": "./grid01.dds", "extras": { "myproperty": 3 } } } 1 Quote Let's build cool stuff and have fun.
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