Dreikblack Posted June 16, 2024 Author Posted June 16, 2024 Also issue stays even if i do so Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Dreikblack Posted June 16, 2024 Author Posted June 16, 2024 On 6/15/2024 at 6:42 AM, Josh said: I did not have any of these problems in my outline shader because I just used the depth buffer to decide whether the output should be white or black. But you are passing through the color buffer so that is more complicated. Could be then used some shader but with keeping a depth somehow? Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted June 17, 2024 Posted June 17, 2024 Camera->SetSkybox will be included in the next build. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Dreikblack Posted June 17, 2024 Author Posted June 17, 2024 Thanks! I even started working on own Quake skybox and removed usual one to resolve an issue Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Dreikblack Posted June 21, 2024 Author Posted June 21, 2024 On 6/17/2024 at 9:49 PM, Josh said: Camera->SetSkybox will be included in the next build. I don't see this method after latest beta update Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted June 21, 2024 Posted June 21, 2024 Only the editor was updated so far... Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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