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Editor project sync


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  • 3 weeks later...
Posted

With @Dreikblack's help, I determined the problem was that the project update routine was not replacing the $PROJECTNAME string in executables, when a new Lua binary was found. Instead, it was copying the executable, which caused the files $PROJECTNAME.exe and $PROJECTNAME_d.exe to appear in the project. (This routine was recently refactored to make it more reliable, but unfortunately my rewrite did create a new and different bug.) Once that was determined, it only took a few minutes to fix. This will be included in the next build of 0.9.7 that goes up.

Let's build cool stuff and have fun. :)

  • 2 months later...
  • Solution
Posted

I believe for some reason the auto-convert feature was being triggered for these files. Materials were not being lost, the file was being re-converted into our format. I do not know how this could happen but it wasn't a very good feature anyways and it is being removed.

Does this solve your issue?

Let's build cool stuff and have fun. :)

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