Dreikblack Posted August 18, 2024 Posted August 18, 2024 Tried in lua and c++ projects with standard map and main.cpp/lua. Both synced. If i remove particle from map - no crash Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Josh Posted August 18, 2024 Solution Posted August 18, 2024 Easy fix, thanks for reporting this. Quote Let's build cool stuff and have fun.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.