Josh Posted August 31, 2024 Posted August 31, 2024 vec3 adjustSaturation(vec3 color, float saturation) { // Convert color to grayscale float gray = dot(color, vec3(0.299, 0.587, 0.114)); // Blend the original color with the grayscale version return mix(vec3(gray), color, saturation); } Quote Let's build cool stuff and have fun.
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