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0.9.8b Light Specular issue


Go to solution Solved by Josh,

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Posted

Okay, line 443 of Shaders/PBR/Lighting.glsl says this:

if (material.roughness < 0.99f && material.metalness < 0.01f)

And it is supposed to be this:

if (material.roughness < 0.99f || material.metalness > 0.01f)

I still don't know if I like this design, but that fixes the error.

Let's build cool stuff and have fun. :)

  • 4 weeks later...

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