Alienhead Posted October 19, 2024 Posted October 19, 2024 If I lightmap a model in an outside application and bring it into Ultra - are any of the shaders setup to handle the 2nd UV's? How would I go about importing a lightmapped mesh ( GI ) into Ultra ? Quote Alienhead Components and Software
Josh Posted October 19, 2024 Posted October 19, 2024 The glTF format supports multiple UV sets. The texture coordinates passed to the fragment shader are a vec4, so the second set is included by default. 1 Quote Let's build cool stuff and have fun.
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