Josh Posted October 28, 2024 Posted October 28, 2024 This is how the editor creates thumbnails for models. @Andy90 Multi-threaded rendering needs to be disabled if you get the screenshot immediately, like this code does. auto win = openwindows[size]; if (win == NULL) { win = CreateWindow("", 0, 0, size, size, GetDisplays()[0], WINDOW_HIDDEN | WINDOW_CLIENTCOORDS); openwindows[size] = win; fb[size] = CreateFramebuffer(win); } if (world == NULL) { world = CreateWorld(); world->SetEnvironmentMap(LoadTexture(AppDir() + "/thumbnail_diffuse.dds"), ENVIRONMENTMAP_DIFFUSE); world->SetEnvironmentMap(LoadTexture(AppDir() + "/thumbnail_specular.dds"), ENVIRONMENTMAP_SPECULAR); world->SetAmbientLight(0); light = CreateDirectionalLight(world); light->SetShadows(false); } shared_ptr<Model> mdl; if (packagepath.empty()) { mdl = LoadModel(world, path, LOAD_UNMANAGED | LOAD_NO_PACKAGES); } else { auto pak = LoadPackage(packagepath); if (pak) { packages.push_back(pak); auto stream = pak->ReadFile(path); if (stream == NULL) return NULL; mdl = LoadModel(world, stream, LOAD_UNMANAGED); } } if (mdl) { light->SetRotation(35, -35, 0); if (cam == NULL) cam = CreateCamera(world); cam->SetProjectionMode(PROJECTION_ORTHOGRAPHIC); cam->SetRotation(0,135,0); cam->Turn(22.5, 0, 0); auto bounds = mdl->GetBounds(BOUNDS_RECURSIVE); cam->SetPosition(bounds.center); cam->Move(0,0,-bounds.radius); cam->SetZoom(float(size) / (bounds.radius * 2.0f)); cam->SetRange(0, bounds.radius * 2.0f); cam->Sync(); fb[size]->Capture(); cam->SetHidden(false); world->Render(fb[size]); cam->SetHidden(true); auto caps = fb[size]->GetCaptures(); if (not caps.empty()) { pixmap = caps[0]; //pixmap->Save(GetPath(PATH_DESKTOP) + "/" + String(size) + ".dds"); Assert(pixmap->size == fb[size]->GetSize()); } } Quote Let's build cool stuff and have fun.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.