Alienhead Posted October 28, 2024 Posted October 28, 2024 Until the culling system is in place does SetHidden(true) to distant objects help the renderer any as far as speed goes? Not that it's slow by any means, I just got a map with litterally 10's of thousands objects on it and trying to do some optimizing. Quote Alienhead Components and Software
Josh Posted October 28, 2024 Posted October 28, 2024 Entity::SetViewRange is the best solution to this. However, it isn't currently documented or exposed to Lua. I think I am going to change the way this works because I do not like the current approach. Stay tuned. 1 Quote Let's build cool stuff and have fun.
Alienhead Posted November 21, 2024 Author Posted November 21, 2024 Any update on this issue ? Quote Alienhead Components and Software
Josh Posted November 21, 2024 Posted November 21, 2024 I don't want to make any major changes before 0.9.8 is released. I will pick this up after that goes out. 2 Quote Let's build cool stuff and have fun.
Alienhead Posted January 4 Author Posted January 4 SetViewRange is not documented. Justa reminder. 1 Quote Alienhead Components and Software
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