Alienhead Posted November 6, 2024 Posted November 6, 2024 This bug has been going on since week1 of testing.. Code: model:SetPosition(player.rhand:GetPosition()) model:SetRotation(player.rhand:GetRotation()) model:Attach(player.mesh, player.rhand) Attaching a gun to the players hand bone * ( common practice ) * results in some very funky behavior. Quote Alienhead Components and Software
Solution Josh Posted February 25, 2025 Solution Posted February 25, 2025 This issue appears to be solved. When the space key is pressed the camera, light, and model will move at a speed of 60 meters per second. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->Move(0, 2, -8); //Create light auto light = CreateBoxLight(world); light->SetRotation(45, 35, 0); light->SetRange(-10, 10); //Model by PixelMannen //https://opengameart.org/content/fox-and-shiba auto model = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Characters/Fox.glb"); model->SetScale(0.05); model->Animate(1); model->SetRotation(0, -90, 0); auto neck = model->skeleton->FindBone("b_Neck_04"); Vec3 rotation; auto box = CreateBox(world); box->Move(0, 1, 0); box->Attach(model, neck); //Main loop while (window->Closed() == false) { if (window->KeyDown(KEY_SPACE)) { model->Translate(1, 0, 0); camera->Translate(1, 0, 0); light->Translate(1, 0, 0); } world->Update(); world->Render(framebuffer); } return 0; } 1 Quote Let's build cool stuff and have fun.
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