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Posted

I'm looking for the ability to retarget bone names within either the editor or by code.

Example of usage;  BoneRedirect ( model, bonename, newbonename ) or however else.

This will make retargeting animation a snap, plus I'm certain a small component could be created to rename the bones.

Then one could, for example, import a non-mixamo rig into their project and use mixamo or whatever else animations on it. 

I have a pack of 5,000 mo-cap animations that I could use on a mixamo rig by being able to redirect animation to different bone names.

 

Posted

I can look into exposing Mesh::SetVertexBoneWeight and SetVertexBoneIndice so you can fine tune these things yourself. This is very complicated stuff, but if you can handle it I will try to support you.

  • Upvote 2

Let's build cool stuff and have fun. :)

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