Alienhead Posted January 4, 2025 Posted January 4, 2025 Post effect is effecting Transparent objects, it should not.. These object appear BLACK with transparent and ssao on. Quote Alienhead Components and Software
Alienhead Posted January 4, 2025 Author Posted January 4, 2025 1 Quote Alienhead Components and Software
Josh Posted February 20, 2025 Posted February 20, 2025 Here is my test scene: ssaoglasstest.zip With refraction on: With refraction off: Quote Let's build cool stuff and have fun.
Josh Posted February 20, 2025 Posted February 20, 2025 However, if I look at the side here, with refraction OFF only, something strange appears. Quote Let's build cool stuff and have fun.
Josh Posted February 20, 2025 Posted February 20, 2025 If I modify the SSAO shader to output the screen normals, we can see what is happening. The transparent surface is overwriting the screen normals... But it does not occur when refraction is in used: Quote Let's build cool stuff and have fun.
Solution Josh Posted February 21, 2025 Solution Posted February 21, 2025 And here is the fix... 1 Quote Let's build cool stuff and have fun.
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