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  • 1 month later...
Posted

If I modify the SSAO shader to output the screen normals, we can see what is happening. The transparent surface is overwriting the screen normals...

image.thumb.png.803f947af73596bc51f0c0710eb92666.png

But it does not occur when refraction is in used:

image.thumb.png.824ddba8804d54482eb7569cad9ce597.png

Let's build cool stuff and have fun. :)

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