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Posted

I'm trying to pin point a bottleneck within a component I'm developing.  Since graphics pass run on a separate thread from the logic - if I'm showing 190fps but my animations, movement and rotations are slowed and feeling like 30fps - would this lead me to think the bottleneck is from the logic side of things?

  • Alienhead changed the title to Understanding a bottleneck
Posted

You can call world:RecordStats(true) to enable stats and then check the value of world.physicsstats.physicstime and see if it is taking more than 16 milliseconds.

  • Thanks 1

Let's build cool stuff and have fun. :)

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