Josh Posted February 24 Posted February 24 At 320x240 resolution an artifact in the bloom filter is seen when using the render image tool. Sample scene is attached. renderbug.zip Quote Let's build cool stuff and have fun.
klepto2 Posted February 24 Posted February 24 This might be because of the predefined steps for down and upsampling. Normally you would calculate the needed steps in code and choose the correct steps based on the resolution. The downscaling and upsampling is normally calculated like mipmapping. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Josh Posted February 24 Author Posted February 24 Thank you for the information. This wasn't actually meant to be a message to you, it's just a way for me to keep track of information for myself. But thanks for answering. Quote Let's build cool stuff and have fun.
Josh Posted February 24 Author Posted February 24 Other than the borders, I don't see any problem when I just make the 3D viewport smaller... Quote Let's build cool stuff and have fun.
Solution Josh Posted February 24 Author Solution Posted February 24 I created a separate camera for the render window to use and the problem went away. Quote Let's build cool stuff and have fun.
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