Josh Posted March 5 Posted March 5 Just noting this for myself so I don't forget. Looks like the pixel position for the mesh layers might be accessing the wrong camera cell, and not reliably including the probe? More investigation is needed... Mesh layers are used on the left, model instances are used on the right. Quote Let's build cool stuff and have fun.
Solution Josh Posted March 5 Author Solution Posted March 5 Some required shader uniform values were not being set. Quote Let's build cool stuff and have fun.
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