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( LUA ) SetRefraction()


Go to solution Solved by Alienhead,

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Posted

You are using Visual Studio code and launching the game from the IDE, right? If so, it should be stopping on the line that causes the problem.

Let's build cool stuff and have fun. :)

Posted
3 minutes ago, Alienhead said:

this worked 

        cam:SetRefraction(false)
        cam:SetFov(60)
        cam:SetSsr(false)

 

this didnt

        cam:SetFov(60)
        cam:SetSsr(false)
        cam:SetRefraction(false)

This does not make any sense to me. There's nothing in the engine that would cause this to occur.

Let's build cool stuff and have fun. :)

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