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Posted

Oxygen and Health dispenser, components that establish the load of each dispenser, for example the health dispenser can have 20 kits, or 5 or 1, each time it consumes one it lowers the total value, and establishes the health value that it grants to heal the character. The same happens with the oxygen dispenser. These values replenish the oxygen health, which is evident in the bar of each property. 

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

This is ragdoll in style

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

 

 

Console panel, shall be interactive to open doors, three types, one piece sliding door, two sliding doors, hangar door opening upward.

 

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

The magic of opening doors

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

Types of doors that I will handle in the project. 

 

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

I'm stuck with this, learning this by brute force, we already have light switches, and I understand how to send messages to another component so that when a door is opened a light comes on.

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

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Heg. 

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Judgment T-083-21 Constitutional Court of Colombia. In memory of Her.

  • Like 1

 

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

I'm going to pause level creation, I've learned a lot about mapping in Leadwerks 5 and it's great, but at the moment the prefabs are not practical, I'm sure Josh will soon improve, because when you save a prefab and want to use it again, the textures move from their place, and when you rotate the prefab it happens the same way. 

:)

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

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