Jump to content

Recommended Posts

Posted

 

When I don't speak English, when my forte is not mathematics, that's where my perception comes into play, I know how to position rigid bodies correctly on the mesh. Now at least the AI gives me suggestions, and shows me the way to go in the project.

 

 

            -- 💎 Transformar posición del hueso a posición global
            local localPos = self.bones.head:GetPosition(true)
            local worldMatrix = self.model:GetMatrix(true)
            local worldPos = TransformPoint(localPos, worldMatrix, Mat4()) -- desde modelo ➜ mundo
            -- Posicionar la esfera en la cabeza
           self.bodies.head:SetPosition(worldPos)

 

image.thumb.png.b99a869ee5157ee6a628b2dcdab3b5e5.png

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...