Alienhead Posted April 26 Posted April 26 In order to better budget the high cost of using tessellation, I would suggest in limiting tessellation view range to 'a user defined amount of distance' from in front of the camera. 1 Quote Alienhead Components and Software
Josh Posted May 2 Posted May 2 Yes, I think this is a good idea. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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