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Strange error in rigid bodies with joints.


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The following method works well as long as the rigid bodies are not in a joint, but when establishing the joint, the character when rolling on the ground with the joints in the twist jumps.

 

    function this:AlignBoneToBody(bone, body)
       
        if bone and body then
            -- Obtener rotación del cuerpo en coordenadas globales
            local worldRot = body:GetRotation(true)
            -- Convertirla a coordenadas locales del jugador
             local localRot = TransformRotation(worldRot, nil, model)
            bone:SetRotation(localRot,true)
 
            -- Obtener posición del cuerpo en coordenadas globales
            local worldPos = body:GetPosition(true)
            -- Convertirla a coordenadas locales del jugador
            local localPos = TransformPoint(worldPos, nil, model)
            bone:SetPosition(localPos,true)
        end
    end

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

  • Solution
Posted

I need to be able to run the program and see the bug happening on my computer.

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