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I did some experiments with this, but I couldn't make anything that looked good, and it's more expensive. If I switch to deferred lighting it will not work at all.

I may implement roads in a slightly different manner, not using the decals system, in which case it might be possible to use displacement for tire ruts and such. At one point early in development I actually had a system for pasting images onto the terrain. This is actually from pre-version 4. I called these "stamps".

I generally don't like to implement the same thing two different ways, but in the case of terrain it might make sense, since they can be treated as a 2D surface.

image.thumb.jpeg.1ef24c0111b9d3ad6e3207e54d62cf96.jpeg

 

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My job is to make tools you love, with the features you want, and performance you can't live without.

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