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Posted

I’ve been experimenting with ways to improve game performance in Leadwerks, especially for players using low-end systems. One useful trick I found is reducing real-time shadow resolution and using baked lighting for static environments. Also, avoid overusing complex physics calculations—try using simplified collision shapes where possible. These changes helped boost my frame rate significantly without sacrificing too much visual quality. I’d love to hear your own optimization tips—let’s help make our games more accessible to a wider audience!

Posted

Sorry, your post sounded like it was written by AI to me. :D I guess it is getting too good!

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
On 5/30/2025 at 10:45 PM, Josh said:

Sorry, your post sounded like it was written by AI to me. :D I guess it is getting too good!

it changed the world :)

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