vega Posted June 21 Posted June 21 When disabling VSync in the editor settings, I seem to move way faster. Quote
Josh Posted June 21 Posted June 21 Yeah, I need to change the timing code for this. Quote Let's build cool stuff and have fun.
Josh Posted July 29 Posted July 29 Fixed. VSync will always be enabled when moving with the arrow keys, although it won't be for some other things. The display frequency will be used to modulate the movement speed. The VSync option in the editor will go away, since it is tuned more finely now. Quote Let's build cool stuff and have fun.
Dreikblack Posted July 30 Posted July 30 Now it's too fast for me with 240 Hz screen Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted July 30 Posted July 30 This is the formula: camera->Move(0, 0, 0.1f * 60.0f / editor->mainwindow->display->frequency); If frequency is 240, that should slow the camera down. Quote Let's build cool stuff and have fun.
Dreikblack Posted July 30 Posted July 30 49 minutes ago, Josh said: If frequency is 240, that should slow the camera down. On practice it's faster few times now. And i'm not holding shift on video (with that it's twice faster) 1 Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Dreikblack Posted July 30 Posted July 30 51 minutes ago, Josh said: If frequency is 240, that should slow the camera down. And in first place camera speed should not depends on screen frequency or fps at all Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted July 30 Posted July 30 Just now, Dreikblack said: And in first place camera speed should not depends on screen frequency or fps at all It should, because if the screen refresh rate is the only thing that limits the CPU speed. Quote Let's build cool stuff and have fun.
Josh Posted July 30 Posted July 30 I inverted the speed adjustment when right-click is down. Quote Let's build cool stuff and have fun.
Josh Posted July 30 Posted July 30 I believe this is fixed now. Quote Let's build cool stuff and have fun.
Dreikblack Posted July 30 Posted July 30 And now it's slowdowned to compare what it was before camera speed movement. With shift it's normal speed like it used to be without shift few builds ago. Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted July 30 Posted July 30 A few builds ago, on a 240 hz monitor, it would have been four times faster than a 60 hz monitor. It feels a little sluggish right now to me. I am going to try doubling it, and call that the correct speed. Quote Let's build cool stuff and have fun.
Dreikblack Posted July 30 Posted July 30 Please consider add a setting for camera speed later Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Josh Posted July 30 Solution Posted July 30 It's updated now. Please give it a try. Should be consistent across different display refresh rates. Quote Let's build cool stuff and have fun.
Dreikblack Posted July 30 Posted July 30 Still feels slow for me a bit, but usable now. Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
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