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Trigger


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Create a box primitive, set the collision type to "Trigger", and you can apply the trigger material to it. This will make it visible in the editor but invisible in the game.

You can find an example in the scene that goes along with this tutorial:
https://www.leadwerks.com/learn/components

My job is to make tools you love, with the features you want, and performance you can't live without.

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